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Dizimz

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Without being rude... this really isnt great. I see you used https://scratch.mit.edu which is well and good to play around with, as a game this is very clustered and I don't quite understand it. the collision detection seems very very off and all around it doesnt *seem* to work for me.

When I lose the game just stops/crashes and i cant try again either.

best of luck in the future though!

4d9r responds:

Thank You For Being Honest. This Was My First Attempt At Porting A Game Of Mine To NG And I Didn't Expect Much From It. Reload The page To Retry.

Please keep in mind that I write this review as someone who knows that you want to make commercial games
take the criticism to heart, and please. Don't write me back with a pile of excuses. For your sake.

Let's start with the easy stuff brotha

Naming and Search Engine Optimizing - SEO**************************************************************************

1) You may not have considered how easy the game would be to find, but if I google it by title, I can't find your game, not unless I type in your name, or business name along side it.

POINT>Putting hyphens into titles is also not a good idea
Even if I search through new grounds…. especially if I search through new grounds, your game is among the last results.

POINT > Offering images also helps SEOing (Im no expert mind you) So post images on Newgrounds, Deviant art, etc.

POINT > Offer a video walkthrough on your game. The only video I could find was a 50 second trailer showing 20 seconds of gameplay.

Take for example 'Lil Red Kunoichi' if you google it, you will find it right away. Image results and everything

You need to make a name that is both descriptive and unique, but doesn't leave false impressions either.
I initially thought based on the name that "B-lock" was a puzzle game

Design ************************************************************************************
1)The design is a little inconsistent, the tone of the opening narration didn't really gel with the rest of the game's tone.
The broody and somewhat 'dark' nature of the opening meeting the more goofy nature of the gameplay, just gives me tone whiplash.

2)Going back to me thinking that B-lock would be a puzzle game, that actually makes more sense to me. Given the story aspect about it being a micro lock pick. Obviously Im not saying to abandon what you've designed, Im just thinking that maybe for this particular story, a puzzle game would make more sense.

Character design -********************************************************************************************
1) Not a whole lot of personality here, The black crow was of course more interesting to me than this robot guy, but I will say that a ball with legs…. maybe spend some more time at the drawing board.

2)Games like this really ought to have a lot of colourful graphics and personality.

Game design ******************************************************************************************

POINT>I really recommend you play Super Meat boy, notice how tight the controls are, and yet a person who has played for more than 5 minutes is able to make highly precise jumps.

Now Im not saying that this game was meant to compete with the likes of SMB, but this game suffers from very sensitive controls. I can tell that the character movements are tied to a static variable. In other words you press left or right, and B lock moves at a consistent speed.

POINT>Id recommend having some level of acceleration and speed build up.
Like instead of him moving x number of pixels 30 for times a second, where x is consistent 10, make x reliant on a number of factors.

POINT>If you notice in Mario, Meatboy, and indeed most platformers, the player characters movements are tied to dynamic variables.

POINT> The Dash by the way feels rather inconsistent, I get that you're going for hard, but the dash being one of the central mechanics is problematic.
I don't think the idea is bad, I just think that the dash could be tweaked some and tightened a little bit.

The movement is very sudden and unpredictable I found.

Level Design ***************************************************************

1)A lot of folks use 'retro' as an excuse for cheap level design, but doing this can stifle your growth as a game designer.
Cosmic Sky, most of the obstacles appear out of no where and I have little time to react.

Human reaction time on average is about 0.25 seconds, but can take longer when you factor in how long it takes for your brain to send a signal to the fingers and also take into account poor controls (we'll get to that in a minute)

My recommendation is to record yourself testing the level, if the player has less than 0.25 seconds between when the obstacle appears and when the player is expected to react, then please, in the future, make adjustments.

POINT>The player needs to feel like it is the player's fault, not the games

POINT>You're a megaman fan, right? Watch the Sequelitis on Megaman, esp the part where Erin talks about how the levels teach you, with the level design.

To sum it up, Spikes are put in cheap places, and so are saws and spring boards.

POINT> You have a habit of having saws behind blocks that the player is expected to 'dash' through. Spikes on ceilings above spring boards, and the worst thing is that the spikes only give you about 0.15 seconds to react, but you can't really react because the controls are too touchy!!!!

Graphically, you need to work on contrasting the objects of interest from the BG, The saws don't have a black outline, just a dark grey one.
Well in world 2 sometimes that greyness blends in with the bg.
You should highlight the edge of the saws, and the points of the spikes.

Again Make the player feel like it's their fault, not yours.

Keyboard lay out and controls**********************************************

1 - This is a keyboard controlled game, you should give the player the option to navigate the menu with the keyboard.
2 - you press D to dash, but up or space to jump. Why didn't you also program the A, or S key to also jump?
I can get used to the up key, but it does feel unnatural, and having my thumb on the space with my index finger on the D is also not very comfortable.
I made a lot of mistakes with Marly in terms of controls, Please check it out, and hopefully you can learn from the whole thing like I did.

3 - I noticed that you can press R to reset the level, but only from the game screen. IF you die, you have to take your
hand off of the keyboard, move it to the mouse, and click retry. OR you can press space, but you didn't really convey that to the player...
Im not sure if that was an oversight or what, but please have the option to reset by pressing R on the game over screen as well.

POINT> I don't feel like a whole lot of thought was put into how the player interacts with the game
even just an extra day of play testing and note taking can help with this.

Music *****************************************************************

The music was catchy, but not entirely suitable to the gameplay. The menu music was suitable enough though.
This takes me back to Santas shoot out, and from our experience together back then, I know that you're hell bent on using EliteFerrex's work

EliteFerrex looks like he/she can do more than megaman wannabe music. He/she seems very capable in fact.
Why not branch out from the Chip tune stuff?

The visuals of the game appear to be high resolution, or even vectors. It doesn't really seem to match with music, with the music being more suitable to a 16 bit system/visuals

I really recommend that you expand your horizons a little bit bud.

Moving on to B-lock part 2****************************************

OK , the elephant in the room.
Battle turtle, Diggz, Protect the king, and Now Block.

You seem to make your games to big for their own boots. Seeing as you were hyping Battle turtle 2 since Diggz (another poorly SEO'ed game) came out.

Your games take a very long time to produce, and I am not sure why.

Today, CosmicSkygames.com is no longer operational, Im not sure why, are you guys changing names or something?

I will say that from being familiar with Protect the king (You've been working on since 2013 at least)
Battle turtle 2 (You've been trying to get off the ground since at least 2012)
and by the fact that B-locks very title screen indicates that a B-lock 2 will come out (and that was almost a year ago)

That you may have too many irons in one fire.

OBSERVATION>> I noticed that you bought a booth at comic con to advertise B-lock, and I don't understand why, for the life of me.
It's not a commercial game bro. IF you were relying on ad revenue, then I highly suggest learning how to name your projects
because literally every game you've made is impossible to find via google without typing very specific keywords.

POINT>
Battle Turtle, Diggz, B-lock are your biggest names, and google can't find them without us first typing your company name next to them.
Thats a problem. even typing 'Battle Turtle Game" Gets me teenaged mutant ninja turtles.

So I am concerned, what exactly was your plan to make money?

It appears as those each game, is just to advertise Battle turtle 2. A game your tried to kickstart 3 years ago.
But you still have not made any gameplay footy or anything for BT2.

In fact, it seems more as though that you prefer to abandon projects, than complete them.
Im not saying that this is the fact of the matter, but what anyone who pays attention to your games would think.

POINT> A game like B-lock in particular shouldn't take more than 2 weeks for 1 person to design by themselves.
This game has 4 names attached to it, but from all we can tell took a over a year.
The game play I saw of Protect the king, shouldn't take more than 3 months for a pro to make.
And Battle turtle 2… I reckon from what you described on your kick-starter, really should be doable in a week.

These are commercial standards of course..
but the emphasis of my point is, I dunno if you can do this commercially.

Alrighty, That just about wraps it up.
Happy Holidays to you folks at Cosmic Sky Games

Like I said way up in the beginning, I reviewed this game with the fact that you want to produce commercial games in mind.
As an amateurish endeavour, this was a fine game, 3/5

But you got to address at least 80% of the problems I listed above before you make a product that you could sell and be making a decent profit.

PS - I get the impression that you found your own game, a paint to play. You're trailer has 25 seconds of gameplay footage…. LOL so I am to believe that you couldn't be bothered to play for more than maybe a minute or 2 to making your trailer….

To date, No walkthrough is available either.

Come on guys!

curtisscifres responds:

Usually I wouldn't respond to something like this, however you have a lot of nerve. As a former partner I don't see why you would take the time (which has to be over an hour or 2 ) to type up this hatefest, then give me almost 4 stars on a game that I released nearly a year ago. When I go to Comic Con, my business choices, and whats wrong with my webpage should be of no concern to you. We had other plans for Comic Con but things came up. You don't understand. I really struggled to even go, it was a learning experience that I don't regret. I have never bashed your games or ripped one of your games apart. I make games as a hobby and learn more every time I create one. Regardless of what you say, my games have heart, love, and a lot of thought put into them. Last I checked you have a kickstarter 7 days away from failing, maybe you should spend more time promoting that (considering I didn't even know about it till now and we have made a game together). Worry about yourself bro.

I saw this newly submitted game and really wanted to play it.
I checked a number of times and it doesnt seem to load. Oddly enough, when I right click, it looks like my computer is treating this game as an image file. What kind of game is it? flash, html5?

Im not really sure what's happening. But I hope you resolve the issue soon :)

nowgamez responds:

Sorry the game resolution was set wrongly... it had to be vertical instead of horizontal :P
It's working now.
It's a HTML5 game by the way.

Alright this is a long one, because I have strong feelings on the subject.
If you're kind enough to read it, I appreciate it and Im just commenting as an outsider with the best of intentions. Keep that in mind please.

To be honest this game seems to get ragged on too much for "being politically driven"
Well I dont see any agenda being outrightly PUSHED here and honestly Id like to put any message the game may be trying to drive (or not trying to drive) aside. (for now)
but Ill get to the so called political aspect in a minute.

to be to the point, objectively, this game could use a Pause and Mute feature, if it has one, I didnt see it lol... but im thick headed sometimes and cannot see things in plain site sometimes. OH! and perhaps a less bleak atmosphere, the character's handicapped, not Fucking dead…right?

Being disabled in anyway isnt exactly fun, (or at least for what I imagine) and I only played through a dozen or so levels so forgive me please if this comes off as harsh, but the game isnt very fun.

but hey it was made in 3 days so I cannot be angry about it, I just didnt personally enjoy it.

Normally games provide you with extraordinary abilities, not the uh opposite lol.
Which is why I think this gets a fair amount of negativity. It's deserved...

Try not to get too upset, Im aware you worked hard on this. and this isn't a personal attack:

I do wanna address one thing just because I read some of your replies to other reviews.

TBH I do smell a hint of a political message. in line with what I said earlier, I dont believe you should be ragged on for it, nor do I think youre slamming it (pushing it ) into our faces.

But because this is trying to convey a somewhat social message, pulling the political card is certainly justified. Since your description explicitly says "The game is potentially very unfair, especially with certain disabilities, but I think that fits the message of the game well." it is ABSOLUTELY political in that regard.

Looking at your reply to Direwolf84
I feel as though you completely missed the meat of his/her comment. which I personally thought I should point out, it makes you look a bit like a dick with a superiority complex.

Seeing as he/she mentioned being disabled (not sure if they're being honest or not) it seems like their feedback maybe worth more than what you discounted it as.

We can debate game theory, but you have to understand that when you put a message (no matter how deep or meaningful it might be for you) People are going to get upset, you're gonna step on toes
and you should try to be a little less smug in the future, at least if you plan on making more games like this. If you wanna make "Super Pee Man" or some sort of humourous game, then by all means be a dick.

I mean Im calling the kettle black here, in some regards, but still...

It beckons the question if you are disabled, or you took the feedback of disabled people when making this game. I know nothing about you, But for some reason Im under the impression that you're probably an able bodied person(You're at least capable of making a game)… and that you didn't take the feelings of disabled people into account. But that's just my assumption I could be completely wrong.

But Im certainly not the only person who feels this way.

I also have to ask this, how would this benefit those with disabilities in anyway?
Yes, this question is relevant, you don't have to answer it, just please give it strong consideration next time you try to represent a group of people.

Anyways ,Point is
Dont step on toes and expect people to not be at least a little upset.

The game is a 6.0/10
Nothing unique, special or out of the ordinary for a game.
If you're trying to be artistic, well you succeeded in some regard, I just don't see how you could portray being "disabled" as such a bleak thing. Intentional or not. Disabled people go through hardships I couldn't even imagine, so Im trying not to overstep my bounds. BUT

I would honestly be insulted by this if I were physically disabled.
But Im pretty able bodied so I cannot honestly Chastise your message.

but if (emphasis on IF) you didn't take into account how people with disabilities may feel than you have no moral right to portray such a message either.

As a game, I think it's poorly designed, but that is subjective.
Ive just seen way too many platformers with the same bare bones control scheme and the same platform/obstacle designs time and time again.

If this game had a different title you'd probably get less irate feedback.
But this is the route you chose, stand by it and continue to make games.

this game is good quality for being a product of 72 hours ;)

I hope to see more from you.
Happy Holidays.

PS you can give me a smug reply if you want, but it wont help

Kcori responds:

I'm not trying to be smug in my replies. If I do come across that way, it's probably just me being defensive in reaction to nonconstructive things said to intentionally make me sad or angry, or posts laced with swearing. Like, I'm not used to hoards of anonymous people being jerks to me in reviews or sending me nasty personal messages, and I don't think it's useful at all since it just steals attention away from any legitimate points and makes me feel crummy. Right now I'm trying to learn how to separate bullshit from the useful stuff and not care much about the former.

Is my definition of "political message" incorrect? I'm fairly sure that a political message would be related to government. If I were advocating some sort of political position or legislation, like if this were a gun control or anti-war game, then I'd understand the label, but in this case I legitimately don't. I do agree that this is a social message, however. If this is just an issue of definition, then it's probably not important.

I try to take most everything that's said about my work into consideration. I do however dismiss when people say that games should be forms of escapism or time wasters. That's just a fundamental disagreement in regards to game theory.

I agree that a lot more thought should have gone into how my message was conveyed, and what message I should have tried to convey. Every aspect of the game should have been questioned in regards to how it aids the message. It also would have been good to do research and talk with disabled people. And I should have had less messages and more focus in general. Perhaps I should have expressed this in my response to Direwolf.

However, I do think this game did more good than harm, otherwise I don't think I'd keep it up.

The bleak setting wasn't meant to represent what being disabled is like, but simply what being rejected by humanity is like. If the character were accepted, he/she wouldn't have been sent to such a bleak place.

In the 72 hours I worked on this game, I made a lot of mistakes, but I'm going to try and sincerely learn from those mistakes. I want to make the best games I can.

Thanks for the review, and happy holidays to you as well.

I like the family guy

though I dont like sound boards , but to be fair this was a half decent one I hope it doesn't get blammed or any crappy reviews
good luck with any future flash projects

faillekid responds:

it does have crappy reviews but its passing! ty man!

no more soundboards

i am sick of sound boards maybe a homer simpson or a trailor park boys sound board once in a blue moon but they are really getting annoying

LiquorClock responds:

HOW CAN YOU NOT BE AWED AT THE CREAMY GOODNESS WHICH IS TOM FULP?!?!1
YOUR GODS HAVE FORESAKEN YOU, PLEASE DON'T TOUCH ME.

look its a good concept but

theres pretty much no pictures
no music
the pictures you actually have suck
no offence this is a great concept but im going to rate this a zero because I come to newgrounds as a refuge from school work and i dont want to read

Patricoo responds:

okay okay, I understand. Yea, the pictures are bad I know. But understand I made them in a rush because my main focus was finishing everything else. As of now I'm going through the slides fixing every grammical error and shortening the reading as much as physically possible. There is a diffrence.

good game

there were a few glitches well not really glitchs just the graphics could use work and you can simply right click and press play and easly destroy the ghost dude

Magna responds:

I don't care if you cheat or not. Most people do.

Currently Working On Marly - The Epic Gecko

Donovan Jackson @Dizimz

Age 35, Male

Artist/student

None in specific ATM

Canada - Halifax NS

Joined on 1/3/03

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