My new game in concept phase on Greenlight can be seen here : http://steamcommunity.com/sharedfiles/filedetails/?id=539162732
Cycle of Tyring is a Rogue-Like Action platformer heavily inspired by Metroid and Castlevania. Each playthrough is different, and the world you play in will never be the same twice.
The expansive world is generated as you play, and because of the sheer size, there is a lot of room for exploration.
In fact, a given playthrough will have many possible routes. Of course some routes may be inaccessible
unless you have the right abilities/magic/weapon.
Destroying enemies yields the potential for your character to grow, through building stats, or gaining new weapons or abilities, you, the player will have to choose your way ahead.
The enemies are unruly, ranging from swarms of killer flies, to giants several stories tall.
You may choose to confront these enemies head on, or to perhaps take an alternate route. Sometimes it is more wise to do the latter as unprepared players will be greeted often by the game over screen.
GAMEPLAY – The features listed below are in the game’s prototype -
Gameplay Mechanics
- Sword Combat- Using Tyrfing is the simplest way to dispatch enemies and certainly the most cost effective. It is also the most risky as it requires getting up close to enemies, which isn’t always a good idea.
Secondary Weapons - At the cost of Magic, you can spawn smaller secondary weapons. These weapons allow you to handle enemies in different ways
Releasing Elements – Additionally, magic can be used to perform more devastating ‘Release’ attacks.
Synergy – Release attacks can combine with secondary weapons to increase their destructive capabilities.
Coloured Souls - You can carry the souls taken from fallen enemies. These souls unlock new abilities, such as double jumping, levitation, rapid magic regeneration, immunity to poison and much more.
WiLD11
Ill drop a vote! Good luck getting greenlit ^_^